#pragma once
#include "LightIntensity.h"

class CMaterial
{

private:
	float				m_Ambient[3];
	float				m_Diffuse[3];
	float				m_Specular[3];
	float				m_Alpha;

public:

	CMaterial(void);
	CMaterial(CLightIntensity&, CLightIntensity&, CLightIntensity&);
	~CMaterial(void);
};

